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Products /CtrlFlick Recon

Overlay & audio for shooters · Windows

CtrlFlick Recon

A crosshair you control down to the pixel — four styles, eight colours, nine controls, eighteen presets, tuned live while it's on screen.

Hold the right mouse button and scroll. A lens opens at the centre of your screen and holds there, from 1× up to 20× — and it can recolour what it magnifies.

The game already mixes footsteps to your left or your right. The radar reads that mix live — a spectrum that never goes quiet, and a damped arrow on each contact it can place.

The minimap is in the corner and the killfeed is at the top. Pin either one and a live copy sits wherever you actually look — at any size, on any monitor.

Gunfire is the loudest thing in the game and footsteps are the quietest. Turn the gun down without taking the footsteps with it — measured, not asserted.

Lifetime 19.99 USD

one payment · never expires

4Styles
8Colours
18Presets
1–20×Zoom
6Colour filters
CentreLocked
StereoInput
200–4kHz band
2Tracked at once
25–400%Size
LiveNot a snapshot
AnyMonitor
−8.0 dBGunfire
−3.0 dBFootsteps
4Settings
Live preview

Crosshair settings

Colour
Size
Style

Included in every plan — pick freely, it doesn't change the price. More settings live in the full app; try it free to see them all.

Live preview

Screen Zoomer settings

Zoom

Included in every plan — pick freely, it doesn't change the price. More settings live in the full app; try it free to see them all.

Live preview

Sound Radar settings

Face
Colour

Included in every plan — pick freely, it doesn't change the price. More settings live in the full app; try it free to see them all.

Live preview

Pinned region settings

Size

Included in every plan — pick freely, it doesn't change the price. The app goes from 25% to 400%, and the copy resizes by dragging its corner; try it free.

Live preview

Tame gunfire

Setting

No change. Everything arrives exactly as the game mixed it.

Quietest gunfire. Most protection, and the footsteps come down with it.

Gunfire −8.0 dB, footsteps −3.0 dB. The same protection as turning the volume down, at a third of the cost to the footsteps.

Loudest footsteps. Least protection — for people who want the detail more than the quiet.

Included in every plan. Needs a one-click install into Windows and can be removed the same way; how that works.

Windows 10 and 11 · portable, no installer · 7-day refunds

Crosshair
Screen Zoomer
Sound Radar
Pinned region
Gunfire & footsteps
UNIT // RETICLElive preview
UNIT // OPTIClive magnification
UNIT // LISTENpassive · stereo
UNIT // RELAYlive copy
UNIT // SHAPEmulti-band
▶
LIVE
▶
INFO
▶
INFO

Any mouse · Any resolution · Windowed & borderless fullscreen

Portable by default

One executable, nothing in the registry. Runs from a USB stick and uninstalls by being deleted — the optional audio effect is the one part that installs, and it removes itself.

Works with any game

Set it up once and use it everywhere — windowed or borderless fullscreen. It never touches a game's files or memory: it draws on your screen and listens to what your speakers are already playing.

No subscription

Pay once. It doesn't auto-renew, and there's nothing to cancel later.

How it works

Three pixels tall. Then it isn't.

The lens opens at the centre of the screen and stays there, cycling 1× to 20× on its own below. Tune the crosshair, or pick a stop to hold it.

Colour
Size
Style
Auto1×2×4×6×8×10×14×20× 1×–20×
dotpluscentre gapring
cyangreenmagentayellowredwhiteorangeviolet · smallmediumlarge

This is an illustration, not a screenshot — but the lens really is magnifying it, and the crosshair is the one the software draws.

Right button, held The lens opens at the centre of the screen.
Right button + wheel Zoom in and out, live, from 1× to 20×.
Right button + Alt + wheel Grow or shrink the lens itself.
Right button + middle click Invert colours, for anything low-contrast.
Ctrl⁠+⁠T Turn the whole thing off and on. Rebindable.

It recolours too

Six filters on top of the magnification: strip the colour out, push light and dark apart, or push the colour past what the game drew. Whatever makes the thing you are squinting at separate from what is behind it.

For colour vision

Three of the six shift the reds, greens or blues a game leans on into a range that is easier to tell apart. One strength slider covers all of them, from a nudge to the full effect.

Invert stacks on top

The middle-click invert still works over any filter, so a white-on-white label and a dark-on-dark one are both one click from readable.

The crosshair

Control it down to the pixel

Four styles, and every measurement adjustable while it's live on screen.

Nine controls

Style, size, thickness, centre gap, opacity, colour, whether it hides while you’re aiming — and the threat ring, which has its own aiming switch because it is the one mark worth keeping up while you shoot.

Eighteen presets

Start from one that already looks right instead of from a dot. Each one drives every measurement at once, so it is a starting point you then nudge, not a lock.

Share it as one line

A crosshair travels as a short CF1- code you can paste into a message. Whoever pastes it back gets exactly what you were using.

Colours that stay visible

Eight presets chosen for being rare in rendered scenes, an R/G/B mixer with a hex box, and eight slots for the ones you make.

Paste from anywhere

Take a hex straight out of a game’s own config and the crosshair matches it exactly.

The threat ring

The radar’s bearings, drawn as a ring around your own crosshair instead of on a dial you have to look away to read. Damped like the arrows are, so it glides rather than snaps.

Sound radar

Hear it before you see it

Footsteps arrive in the game's own stereo mix. The radar reads that and draws where they came from — nothing installed in the game, nothing read from its memory, and no idea which game it is.

Two faces

A ring around the lens, or its own compass dial — in a corner, at the top, or dead centre. Whichever stays out of the way of what you're doing.

It never goes quiet

The compass draws the stereo spectrum every frame, left against right. With nothing moving you can still see it is listening — and which side the mix is louder on.

One arrow per contact

A footstep becomes a source it follows, not a flash that fades. The arrow is damped on purpose — it would rather lag and be right — and it holds through the couple of seconds after a burst when the mix carries nothing left to hear.

Front and back

Told apart by how bright the sound is, the same cue your own ears use. It is the weakest thing the radar knows, so it gets the smallest mark on the face: a dot at the back, lit only when a contact really reads behind you, and dark when it cannot tell.

Listen for what you want

Footsteps narrows to the range movement lives in; Everything opens it end to end, so gunfire, vehicles and doors count too. Left and right stay just as sharp either way.

Quiet when it should be

Can hide while you're aiming, and mutes the centre of the face while you fire, so you are not tracking your own weapon.

Closing or backing off

Each arrow says whether that contact is getting nearer or further away. It is the difference between a fight you are about to be in and one you have already left.

Put it where you want it

Pick the face up and drop it anywhere — nine preset positions, or drag it free, on either monitor. Nine positions is where most people stop; the drag is there for the tenth.

Tune it while it runs

Open the settings and the radar goes live on your screen, so you set the sensitivity against sound you are actually hearing rather than against a number.

Pinned region

Stop looking away

The minimap is in a corner and the killfeed is at the top, and both of them are somewhere your eyes are not. Draw a box around either one and a live copy appears wherever you want it — the same pixels, redrawn as they change.

A copy, not a snapshot

Whatever the game draws in that box, the copy shows, as it happens. It is a second magnifier running alongside the lens, not a screenshot you took once.

Any size, including the same size

25% up to 400%. A minimap you want bigger goes bigger; a killfeed you just want lower stays at 100% and simply moves, which is often the whole point.

Framed to the pixel

Drag the frame roughly, then click it once: the arrow keys nudge a pixel at a time, Shift ten at a time, and Ctrl with the arrows resizes instead of moves. A minimap can sit flush to its own border without touching the mouse.

On any monitor

Pin from one screen and put the copy on another. If the thing you need to watch and the thing you need to look at are on different displays, that is what this is for.

Off until you ask

The only overlay that ships switched off, on purpose — it is the one that needs a decision from you about what to pin before it can do anything useful.

A key away

Bring the copy up and put it away with a hotkey, without touching the setting that says you want the feature at all.

Gunfire & footsteps

Turn the gun down, not the footsteps

Every shooter has the same problem: the sound you need to hear is the quietest thing in the mix and the sound that hurts is the loudest. Turning the volume down fixes the second and ruins the first. This does not.

On the same 40 seconds, loudness-matched Gunfire Footsteps
Turning the volume down −8.9 dB −8.3 dB
Reshaping the sound −8.0 dB −3.0 dB

Almost the same protection from the gunfire. Around a third of the cost to the footsteps — because a gunshot and a footstep are not in the same place in the sound, and something that works on the sound itself can tell them apart. A volume knob cannot.

Four settings, not a slider

Off, Protect, Balanced, Clarity. One trade-off, three points along it, each one chosen by listening to renders of the same recording — not a control whose two ends are both wrong.

Lift the quiet ones

Separately from all that: bring distant footsteps up towards near ones, so far away still sounds like something. Four steps, and it lifts the whole range footsteps live in, so more is not simply better.

It installs into Windows

Unlike everything else here. One click adds an audio effect to the output you choose, and the settings window tells you whether it is there. Remove it from the same button, or from Windows’ own sound control panel — and it stops the moment the app closes either way.

Or cap it instead

A loudness cap that holds the volume down while something is louder than you allowed, then lets it back up. Needs nothing installed and catches anything loud, whatever it is — it just cannot tell a gunshot from a footstep.

Per game

The setting travels in a profile, so a game whose gunfire is punishing gets Protect and one you play for the detail gets Clarity, without you changing anything by hand.

It costs the radar nothing

Measured, not assumed: what the radar listens to is where footsteps live, and reshaping the mix there leaves the bearings it draws unchanged.

Set it once

Then stop thinking about it

Five overlays with their own settings is a lot to hold in your head. Almost none of it is meant to be touched twice.

Profiles

Save everything under a name and switch between them — not just the crosshair, the whole setup.

That follow the game

Point a profile at a game and it loads itself when that game comes up, and puts itself away when you leave. You pick the window from a list rather than typing a name at it.

A setup as one line

Every setting travels as a single share code, the same way a crosshair does. Paste one and your whole configuration arrives.

Your keys, not ours

Every hotkey and every lens gesture is rebindable, up to a three-key chord, and it tells left Ctrl from right. Bind it to what your hand already does.

Check it reaches your game

A built-in test says whether the overlay actually draws over the game you are about to play — before the match, not during it.

One at a time

Put the crosshair away and keep the radar. Hide the lens and keep the pin. Nothing is all-or-nothing.

Living with it

It stays out of the way

Portable by default

One executable and a folder beside it. Nothing in the registry, nothing in AppData, nothing outside its own directory — so it runs from a USB stick and uninstalls by being deleted. The audio effect is the one exception, and it removes itself from the same window that installed it.

Only when you want it

Lives in the tray. An only in games mode keeps the overlays from appearing while you're working, and it can start minimised so a Startup shortcut never opens a window at you.

Pricing

Choose a licence

Every option is the same software — there is no cut-down edition. The only difference is how long it runs for.

Not ready to buy?

7 days, completely free — same checkout, no charge, just an email for the licence.

Start free trial →

1 month

7.99 USD

1 month of updates and support

  • Every feature — there is no cut-down edition
  • Runs on one PC at a time, moveable
  • No subscription — it does not auto-renew
  • 7-day refund, no reason needed
Buy 1 month

Lifetime

Best value

39.99 19.99 USD

Lifetime of updates and support

  • Every feature — there is no cut-down edition
  • Runs on one PC at a time, moveable
  • No subscription — it does not auto-renew
  • 7-day refund, no reason needed
Buy Lifetime
Licensing

One licence, one PC at a time

The licence follows you rather than a machine. Start it on your desktop and that is where it runs; start it on your laptop and the desktop releases its seat automatically. There is no deactivation step and no support ticket needed to change computer.

What it does not do is run in two places at once. If you need that, it is two licences.

Tax where you live is included in the price, not added at the end. 7-day refunds — the policy.

Try it before you buy it

Full software, 7 days trial. Same checkout as a purchase — no charge, just an email for the licence.