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Move any part of your screen · Windows

Put the minimap where you're already looking.Without changing a thing in the game.

Draw a box around any part of your screen and a live copy appears wherever you want it — at any size, on any monitor, redrawing as it changes.

Windows 10 and 11 · portable, no installer · 7-day refunds

A minimap pinned out of the corner and dropped beside the crosshair, updating live as the round runs.

25–400% including 100%, which is often the point A minimap you want bigger goes bigger; a killfeed you just want lower stays the same size and simply moves.
1 pixel the smallest nudge the frame accepts Drag it roughly, click once, then arrow keys move a pixel at a time and Shift ten — so a minimap can sit flush to its own border without the mouse.
Live not a snapshot Whatever the game draws in that box, the copy shows as it happens. It is a second magnifier running alongside the lens, on either monitor.
0 bytes written outside its own folder One executable and a folder beside it. Nothing in the registry, nothing in AppData. It runs from a USB stick and uninstalls by being deleted — the optional audio effect is the one exception, and it removes itself.
No injection into any game, ever It runs beside your game rather than inside it, reading what is already on your screen and listening to what your speakers already play. It reads no other program's memory, loads nothing into a game, and touches no game file — and the radar or a pinned region can sit on a second monitor if you would rather nothing appeared over the game at all.
No scripts tracking you, here or in the app This site runs no analytics and sets no cookies on you. The one script it serves holds the video back until you press play, so nothing is fetched from anywhere else unless you ask for it.
The problem

The minimap is in the corner. Your eyes are in the middle. Every glance is a fight you are not watching.

It is a few hundred milliseconds each time, and you do it constantly — for the minimap, for the killfeed, for a timer at the top of the screen. Not one of those glances loses you a round on its own. Together they are a meaningful part of every match spent looking away from the thing that kills you.

What it does

Pinned region, in detail

A copy, not a snapshot

Whatever the game draws in that box, the copy shows, as it happens. It is a second magnifier running alongside the lens, not a screenshot you took once.

Any size, including the same size

25% up to 400%. A minimap you want bigger goes bigger; a killfeed you just want lower stays at 100% and simply moves, which is often the whole point.

Framed to the pixel

Drag the frame roughly, then click it once: arrow keys nudge a pixel at a time, Shift ten at a time, Ctrl with the arrows resizes instead of moves. A minimap can sit flush to its own border without touching the mouse.

On any monitor

Pin from one screen and put the copy on another. If the thing you need to watch and the thing you need to look at are on different displays, this is what it is for.

A key away

Bring the copy up and put it away with a hotkey, without touching the setting that says you want the feature at all.

Off until you ask

The one overlay that ships switched off, on purpose — it is the one that needs a decision from you about what to pin before it can do anything useful.

The real thing

This is the settings window, running here

Not a screenshot and not a mock-up — the same window the app opens, on this page. Click anything.

A live copy of the app’s own settings window, seeded with the defaults a new install has. Nothing here changes anything — there is no app behind it.

How it works

Three steps, then stop thinking about it

  1. Run one file

    No installer. It lives in the tray.

  2. Draw a box

    Around the minimap, the killfeed, a timer — whatever you keep looking away to check.

  3. Put the copy where you look

    Drag it there, size it, and leave it. It stays across sessions.

Questions

Before you download it

Will this get me banned?

CtrlFlick Recon runs beside your game rather than inside it. It reads what is already on your screen and listens to what your speakers are already playing — nothing is injected, no game file is touched, and no other program's memory is ever read. The sound radar and a pinned region can sit entirely on a second monitor, so you can have both without anything drawn over the game at all. Whether a game permits an overlay is that game's call rather than ours, and the rules differ between titles, so it is worth a look at the policy of anything you play competitively. We would rather say that than imply a promise we cannot make on another publisher's behalf.

Does this show me anything new?

No, and that is worth being clear about: it copies pixels the game already drew on your own screen. It moves information you already had somewhere you can actually use it. Nothing behind a wall, nothing off-screen, nothing from the game's memory.

Can I pin more than one thing?

One region at a time. Most people pin the minimap and leave it; if you switch between a minimap and a killfeed, the frame moves in a couple of seconds.

Does it work across two monitors?

Yes, in both directions — pin from either screen and place the copy on either screen.

What does it install?

One executable and a folder beside it. Nothing in the registry, nothing in AppData, nothing outside its own directory — it runs from a USB stick and uninstalls by being deleted. The optional audio effect is the single exception, and it removes itself from the same button that installed it.

Is there a free trial?

Yes — the full software, nothing held back, no card.

Something else? The support page goes further, or write to support@ctrlflick.com.

Stop looking away.

Pinned region is one of five overlays in CtrlFlick Recon — one licence covers all of them, on one PC at a time, moveable.