Is that a player, or a bush?Find out without moving, and without a mod.
Hold a button and scroll. A lens opens at the centre of your screen, from 1× up to 20×, and it is gone the moment you let go.
Windows 10 and 11 · portable, no installer · 7-day refunds
The lens opening mid-round, zooming to pick out a shape at distance, and closing again — with the crosshair holding centre throughout.
Three pixels of movement at four hundred metres. By the time you are sure, they have seen you.
Every game has a distance at which its own render stops helping you: too far to identify, too close to ignore. Scoping in to check costs you your peripheral vision and announces exactly where you are looking. Most of the time you just squint and hope.
Screen Zoomer, in detail
It opens where you are already looking
The lens appears at the centre of the screen and holds there. No window to arrange, no mode to enter or leave, nothing to put away afterwards.
On a gesture, not a menu
Hold a button and roll the wheel — that is the whole interaction, and by default it is the right button. Every part of it is rebindable, including which button.
It gets out of the way
At 1× there is nothing to draw, so it draws nothing. It can be set to work only while the mouse cursor is hidden, which means it appears in your game and never over your desktop.
Your weapon switching keeps working
Each gesture decides for itself whether the input still reaches the game. Set the zoom to need Shift as well and the bare wheel goes straight through — so the wheel still changes your weapon while the lens is open.
It recolours too
Six filters on top of the magnification: strip the colour out, push light and dark apart, or push colour past what the game drew. Whatever makes the thing you are squinting at separate from what is behind it.
For colour vision
Three of the six shift the reds, greens or blues a game leans on into a range that is easier to tell apart, with one strength slider from a nudge to the full effect. It moves hues a deficient eye cannot separate; it does not claim to correct anybody's sight.
Invert, on a click
Stacks on top of any filter rather than replacing it, so a white-on-white label and a dark-on-dark one are both one click from readable. It is never saved — it is off again next launch.
This is the settings window, running here
Not a screenshot and not a mock-up — the same window the app opens, on this page. Click anything.
A live copy of the app’s own settings window, seeded with the defaults a new install has. Nothing here changes anything — there is no app behind it.
Three steps, then stop thinking about it
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Run one file
No installer. It lives in the tray.
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Hold and scroll
Hold the button, roll the wheel. That is the feature.
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Let go
The lens closes. There is nothing to put away.
Before you download it
Will this get me banned?
CtrlFlick Recon runs beside your game rather than inside it. It reads what is already on your screen and listens to what your speakers are already playing — nothing is injected, no game file is touched, and no other program's memory is ever read. The sound radar and a pinned region can sit entirely on a second monitor, so you can have both without anything drawn over the game at all. Whether a game permits an overlay is that game's call rather than ours, and the rules differ between titles, so it is worth a look at the policy of anything you play competitively. We would rather say that than imply a promise we cannot make on another publisher's behalf.
Is this a zoom hack?
No. It magnifies the pixels already on your display, the way a magnifying glass over your monitor would — it does not change the game's field of view, does not read the game's memory, and cannot show you anything the game was not already drawing. What is behind a wall stays behind the wall.
Does it slow the game down?
It draws with the graphics card rather than the processor and only while the lens is open. On any machine that runs the game, you will not measure it.
Can I use a different button?
Yes. Every gesture is a binding — keyboard, mouse buttons and the wheel in one grammar, up to three keys, and it tells left Ctrl from right. The right button is only the default.
What does it install?
One executable and a folder beside it. Nothing in the registry, nothing in AppData, nothing outside its own directory — it runs from a USB stick and uninstalls by being deleted. The optional audio effect is the single exception, and it removes itself from the same button that installed it.
Is there a free trial?
Yes — the full software, nothing held back, no card.
Something else? The support page goes further, or write to support@ctrlflick.com.
See what the game is only hinting at.
Screen Zoomer is one of five overlays in CtrlFlick Recon — one licence covers all of them, on one PC at a time, moveable.